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Map bug state of decay lifeline
Map bug state of decay lifeline







map bug state of decay lifeline

Every area is a monster closet, a major problem when out in the open on your **** the worst thing by far was the lag.

map bug state of decay lifeline

There's is no new weapons that I could find, majority or the map is off limits AGAIN and the only only improvement is the vehicles can now store rucksacks and gear put still nowhere near enough and as a if some sort of punishment have done away with the car workshop at your base or I never saw it as never had enough building materials. Your base will be attacked by several waves of zombies mixed with freaks and with NPC being so poor you will do everything! This happens every 30 minutes so searching for supplies is made near impossible. The game is purely fetch quests, freak hunts or infestations. The game is very buggy the amount of times I've gone and started a mission got half way through and either have to let it fail, drive away and hope the enemy respawns so I can restart the mission or even restart the game! the AI is truly awful the friendly NPC soldiers just stand around when attacked, VIP NPCs run head on into infested houses and certain death. The soldier "enclaves" have military-related items (only basic items though, like MREs and ammo) for sale in their supply lockers.Possibly one of the worst DLC I've ever come across.This is purely an appearance randomization, and isn't connected to any traits or stats. It's possible for a soldier to spawn without a cap or helmet, although it's not an usual occurrence.Sometimes a soldier will have the "Hates the Military" trait (which is rarer than any of the soldier types mentioned above), with the description stating that nobody knows what the player is even doing in the city (same as for Vienna Cho's trait of the same name).All proper non-uniformed reservists seem to have a medicine-related trait, as well as the usual random additional skills. On that note, it's also possible to have a uniformed soldier have the "Reservist" trait, even though it has no actual impact on that soldier. It's possible to get reservists (i.e., non-uniformed personnel) from these missions, however, they are extremely rare (not as rare as special forces soldiers though still enough for most players to never see one of them, except for one of the story-related characters).Also, they seem to always lack a backpack. Their uniforms appear to be the same as for normal soldiers. They come with very high skill levels and the best guns available. It's possible to get special forces operators from these missions, although they are extremely rare (so rare that most players will never get one).The lowest number of soldiers to spawn in one mission is 1, and the highest is 3.This can be accomplished by asking them to accompany you on a mission, and increasing their friend meter until it is full. The soldiers who are retrieved must be befriended before they are playable.These missions are simple and quick (i.e., no gathering, etc., just a simple interaction with one of the soldiers unlike civilians, they also aren't spawned under attack by zombies, which makes these missions an even greater opportunity to improve the player's ability to defend from a siege).

map bug state of decay lifeline

The rate at which these missions appear can be increased by setting the approach of the soldiers to "Search and Rescue" at the Ops Center. Unlike civilians, soldiers will remain at the base after a Siege, providing an increase in firepower with each rescue. These missions appear to be randomized, with the number and identity of the soldiers varying between missions. The player will regularly receive mission notifications for soldiers who can be retrieved and returned to the base.









Map bug state of decay lifeline